Dynamic Terrains 02: Conflict Drivers

As promised last time, we’re going to look at the 2 things that can drive a conflict. While this may, at first, sound unrelated to the dynamic terrains, stick with me. I first heard about these ideas from the Dramatica story theory, and they fit roleplaying so well, I couldn’t pass on the opportunity to […]

Dynamic Terrains 01: Types of Dynamics

Since this is the first “real” chapter on Dynamic Terrains, I thought that we should build our foundation, so that we have somewhere to grow from here.
When I say “Types of Dynamics” I don’t mean all of the different forms of terrains. Instead, I believe there are 3 primary aspects of each terrain that can […]

Dynamic Terrains - An Introduction

Dynamic Terrains.
To me this phrase brings up a picture of the ground moving and shaking beneath the character’s feet. And this wouldn’t be too far from the truth.
Dynamic Terrains are a phrase that Chuck and I coined over at the Dragon’s Landing Podcast. At least, if it’s been used elsewhere, we don’t know about it. […]